PrismLauncher/launcher/ui/themes/ThemeManager.h

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Tayou <tayou@gmx.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QString>
#include "ui/MainWindow.h"
#include "ui/themes/ITheme.h"
inline auto themeDebugLog()
{
return qDebug() << "[Theme]";
}
inline auto themeWarningLog()
{
return qWarning() << "[Theme]";
}
class ThemeManager {
public:
ThemeManager(MainWindow* mainWindow);
// maybe make private? Or put in ctor?
void InitializeThemes();
QList<ITheme*> getValidApplicationThemes();
void setIconTheme(const QString& name);
void applyCurrentlySelectedTheme();
void setApplicationTheme(const QString& name, bool initial);
private:
std::map<QString, std::unique_ptr<ITheme>> m_themes;
MainWindow* m_mainWindow;
QString AddTheme(std::unique_ptr<ITheme> theme);
ITheme* GetTheme(QString themeId);
};