PrismLauncher/logic/BaseInstance.h

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/* Copyright 2013-2015 MultiMC Contributors
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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#include <QObject>
#include <QDateTime>
#include <QSet>
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#include "logic/settings/SettingsObject.h"
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#include "logic/settings/INIFile.h"
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#include "logic/BaseVersionList.h"
#include "logic/auth/MojangAccount.h"
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#include "Mod.h"
class ModList;
class QDialog;
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class QDir;
class Task;
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class BaseProcess;
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class OneSixUpdate;
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class BaseInstancePrivate;
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// pointer for lazy people
class BaseInstance;
typedef std::shared_ptr<BaseInstance> InstancePtr;
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/*!
* \brief Base class for instances.
* This class implements many functions that are common between instances and
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* provides a standard interface for all instances.
*
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* To create a new instance type, create a new class inheriting from this class
* and implement the pure virtual functions.
*/
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class BaseInstance : public QObject, public std::enable_shared_from_this<BaseInstance>
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{
Q_OBJECT
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protected:
/// no-touchy!
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BaseInstance(SettingsObjectPtr globalSettings, SettingsObjectPtr settings, const QString &rootDir);
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public:
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/// virtual destructor to make sure the destruction is COMPLETE
virtual ~BaseInstance() {};
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virtual void copy(const QDir &newDir) {}
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virtual void init() = 0;
/// nuke thoroughly - deletes the instance contents, notifies the list/model which is
/// responsible of cleaning up the husk
void nuke();
/// The instance's ID. The ID SHALL be determined by MMC internally. The ID IS guaranteed to
/// be unique.
virtual QString id() const;
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void setRunning(bool running);
bool isRunning() const;
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/// get the type of this instance
QString instanceType() const;
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/// Path to the instance's root directory.
QString instanceRoot() const;
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QString name() const;
void setName(QString val);
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/// Value used for instance window titles
QString windowTitle() const;
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QString iconKey() const;
void setIconKey(QString val);
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QString notes() const;
void setNotes(QString val);
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QString group() const;
void setGroupInitial(QString val);
void setGroupPost(QString val);
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virtual QStringList extraArguments() const;
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virtual QString intendedVersionId() const = 0;
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virtual bool setIntendedVersionId(QString version) = 0;
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/*!
* The instance's current version.
* This value represents the instance's current version. If this value is
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* different from the intendedVersion, the instance should be updated.
* \warning Don't change this value unless you know what you're doing.
*/
virtual QString currentVersionId() const = 0;
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/*!
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* Whether or not 'the game' should be downloaded when the instance is launched.
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*/
virtual bool shouldUpdate() const = 0;
virtual void setShouldUpdate(bool val) = 0;
/// Traits. Normally inside the version, depends on instance implementation.
virtual QSet <QString> traits() = 0;
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/**
* Gets the time that the instance was last launched.
* Stored in milliseconds since epoch.
*/
qint64 lastLaunch() const;
/// Sets the last launched time to 'val' milliseconds since epoch
void setLastLaunch(qint64 val = QDateTime::currentMSecsSinceEpoch());
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InstancePtr getSharedPtr();
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/*!
* \brief Gets a pointer to this instance's version list.
* \return A pointer to the available version list for this instance.
*/
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virtual std::shared_ptr<BaseVersionList> versionList() const = 0;
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/*!
* \brief Gets this instance's settings object.
* This settings object stores instance-specific settings.
* \return A pointer to this instance's settings object.
*/
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virtual SettingsObject &settings() const;
/// returns a valid update task
virtual std::shared_ptr<Task> doUpdate() = 0;
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/// returns a valid process, ready for launch with the given account.
virtual BaseProcess *prepareForLaunch(AuthSessionPtr account) = 0;
/// do any necessary cleanups after the instance finishes. also runs before
/// 'prepareForLaunch'
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virtual void cleanupAfterRun() = 0;
virtual QString getStatusbarDescription() = 0;
/// FIXME: this really should be elsewhere...
virtual QString instanceConfigFolder() const = 0;
enum InstanceFlag
{
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VersionBrokenFlag = 0x01,
UpdateAvailable = 0x02
};
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Q_DECLARE_FLAGS(InstanceFlags, InstanceFlag);
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InstanceFlags flags() const;
void setFlags(const InstanceFlags &flags);
void setFlag(const InstanceFlag flag);
void unsetFlag(const InstanceFlag flag);
bool canLaunch() const;
virtual bool reload();
signals:
/*!
* \brief Signal emitted when properties relevant to the instance view change
*/
void propertiesChanged(BaseInstance *inst);
/*!
* \brief Signal emitted when groups are affected in any way
*/
void groupChanged();
/*!
* \brief The instance just got nuked. Hurray!
*/
void nuked(BaseInstance *inst);
void flagsChanged();
protected slots:
void iconUpdated(QString key);
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protected:
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QString m_rootDir;
QString m_group;
std::shared_ptr<SettingsObject> m_settings;
InstanceFlags m_flags;
bool m_isRunning = false;
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};
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Q_DECLARE_METATYPE(std::shared_ptr<BaseInstance>)
Q_DECLARE_METATYPE(BaseInstance::InstanceFlag)
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Q_DECLARE_OPERATORS_FOR_FLAGS(BaseInstance::InstanceFlags)