PrismLauncher/launcher/settings/SettingsObject.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QMap>
#include <QStringList>
#include <QVariant>
#include <QJsonDocument>
#include <QJsonArray>
#include <memory>
class Setting;
class SettingsObject;
typedef std::shared_ptr<SettingsObject> SettingsObjectPtr;
typedef std::weak_ptr<SettingsObject> SettingsObjectWeakPtr;
/*!
* \brief The SettingsObject handles communicating settings between the application and a
*settings file.
* The class keeps a list of Setting objects. Each Setting object represents one
* of the application's settings. These Setting objects are registered with
* a SettingsObject and can be managed similarly to the way a list works.
*
* \author Andrew Okin
* \date 2/22/2013
*
* \sa Setting
*/
class SettingsObject : public QObject
{
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Q_OBJECT
public:
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class Lock
{
public:
Lock(SettingsObjectPtr locked)
:m_locked(locked)
{
m_locked->suspendSave();
}
~Lock()
{
m_locked->resumeSave();
}
private:
SettingsObjectPtr m_locked;
};
public:
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explicit SettingsObject(QObject *parent = 0);
virtual ~SettingsObject();
/*!
* Registers an override setting for the given original setting in this settings object
* gate decides if the passthrough (true) or the original (false) is used for value
*
* This will fail if there is already a setting with the same ID as
* the one that is being registered.
* \return A valid Setting shared pointer if successful.
*/
std::shared_ptr<Setting> registerOverride(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
/*!
* Registers a passthorugh setting for the given original setting in this settings object
* gate decides if the passthrough (true) or the original (false) is used for value
*
* This will fail if there is already a setting with the same ID as
* the one that is being registered.
* \return A valid Setting shared pointer if successful.
*/
std::shared_ptr<Setting> registerPassthrough(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
/*!
* Registers the given setting with this SettingsObject and connects the necessary signals.
*
* This will fail if there is already a setting with the same ID as
* the one that is being registered.
* \return A valid Setting shared pointer if successful.
*/
std::shared_ptr<Setting> registerSetting(QStringList synonyms,
QVariant defVal = QVariant());
/*!
* Registers the given setting with this SettingsObject and connects the necessary signals.
*
* This will fail if there is already a setting with the same ID as
* the one that is being registered.
* \return A valid Setting shared pointer if successful.
*/
std::shared_ptr<Setting> registerSetting(QString id, QVariant defVal = QVariant())
{
return registerSetting(QStringList(id), defVal);
}
/*!
* \brief Gets the setting with the given ID.
* \param id The ID of the setting to get.
* \return A pointer to the setting with the given ID.
* Returns null if there is no setting with the given ID.
* \sa operator []()
*/
std::shared_ptr<Setting> getSetting(const QString &id) const;
/*!
* \brief Gets the value of the setting with the given ID.
* \param id The ID of the setting to get.
* \return The setting's value as a QVariant.
* If no setting with the given ID exists, returns an invalid QVariant.
*/
QVariant get(const QString &id) const;
/*!
* \brief Sets the value of the setting with the given ID.
* If no setting with the given ID exists, returns false
* \param id The ID of the setting to change.
* \param value The new value of the setting.
* \return True if successful, false if it failed.
*/
bool set(const QString &id, QVariant value);
/*!
* \brief Reverts the setting with the given ID to default.
* \param id The ID of the setting to reset.
*/
void reset(const QString &id) const;
/*!
* \brief Checks if this SettingsObject contains a setting with the given ID.
* \param id The ID to check for.
* \return True if the SettingsObject has a setting with the given ID.
*/
bool contains(const QString &id);
/*!
* \brief Sets the value of the setting with the given ID with a json list.
* If no setting with the given ID exists, returns false
* \param id The ID of the setting to change.
* \param value The new value of the setting.
*/
bool setList(const QString &id, QVariantList value);
template <typename T> bool setList(const QString &id, QList<T> val)
{
QVariantList variantList;
variantList.reserve(val.size());
for (const T& v : val)
{
variantList.append(v);
}
return setList(id, variantList);
}
/**
* \brief Gets the value of the setting with the given ID as if it were a json list.
* \param id The ID of the setting to change.
* \return The setting's value as a QVariantList.
* If no setting with the given ID exists, returns an empty QVariantList.
*/
QVariantList getList(const QString &id);
template <typename T> QList<T> getList(const QString &id)
{
QVariantList variantList = this->getList(id);
QList<T>TList;
TList.reserve(variantList.size());
for (const QVariant& v : variantList)
{
TList.append(v.value<T>());
}
return TList;
}
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/*!
* \brief Reloads the settings and emit signals for changed settings
* \return True if reloading was successful
*/
virtual bool reload();
virtual void suspendSave() = 0;
virtual void resumeSave() = 0;
signals:
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/*!
* \brief Signal emitted when one of this SettingsObject object's settings changes.
* This is usually just connected directly to each Setting object's
* SettingChanged() signals.
* \param setting A reference to the Setting object that changed.
* \param value The Setting object's new value.
*/
void SettingChanged(const Setting &setting, QVariant value);
/*!
* \brief Signal emitted when one of this SettingsObject object's settings resets.
* This is usually just connected directly to each Setting object's
* settingReset() signals.
* \param setting A reference to the Setting object that changed.
*/
void settingReset(const Setting &setting);
protected
slots:
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/*!
* \brief Changes a setting.
* This slot is usually connected to each Setting object's
* SettingChanged() signal. The signal is emitted, causing this slot
* to update the setting's value in the config file.
* \param setting A reference to the Setting object that changed.
* \param value The setting's new value.
*/
virtual void changeSetting(const Setting &setting, QVariant value) = 0;
/*!
* \brief Resets a setting.
* This slot is usually connected to each Setting object's
* settingReset() signal. The signal is emitted, causing this slot
* to update the setting's value in the config file.
* \param setting A reference to the Setting object that changed.
*/
virtual void resetSetting(const Setting &setting) = 0;
protected:
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/*!
* \brief Connects the necessary signals to the given Setting.
* \param setting The setting to connect.
*/
void connectSignals(const Setting &setting);
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/*!
* \brief Function used by Setting objects to get their values from the SettingsObject.
* \param setting The
* \return
*/
virtual QVariant retrieveValue(const Setting &setting) = 0;
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friend class Setting;
private:
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QMap<QString, std::shared_ptr<Setting>> m_settings;
protected:
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bool m_suspendSave = false;
bool m_doSave = false;
};