PrismLauncher/launcher/ui/dialogs/ProfileSetupDialog.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <QIcon>
#include <QTimer>
#include <QNetworkReply>
#include <memory>
#include <minecraft/auth/MinecraftAccount.h>
namespace Ui
{
class ProfileSetupDialog;
}
class ProfileSetupDialog : public QDialog
{
Q_OBJECT
public:
explicit ProfileSetupDialog(MinecraftAccountPtr accountToSetup, QWidget *parent = 0);
~ProfileSetupDialog();
enum class NameStatus
{
NotSet,
Pending,
Available,
Exists,
Error
} nameStatus = NameStatus::NotSet;
private slots:
void on_buttonBox_accepted();
void on_buttonBox_rejected();
void nameEdited(const QString &name);
void checkFinished(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
);
void startCheck();
void setupProfileFinished(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
);
protected:
void scheduleCheck(const QString &name);
void checkName(const QString &name);
void setNameStatus(NameStatus status, QString errorString);
void setupProfile(const QString & profileName);
private:
MinecraftAccountPtr m_accountToSetup;
Ui::ProfileSetupDialog *ui;
QIcon goodIcon;
QIcon yellowIcon;
QIcon badIcon;
QAction * validityAction = nullptr;
QString queuedCheck;
bool isChecking = false;
bool isWorking = false;
QString currentCheck;
QTimer checkStartTimer;
};