PrismLauncher/launcher/minecraft/mod/TexturePack.cpp

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#include "TexturePack.h"
#include <QDebug>
#include <QMap>
#include <QRegularExpression>
#include "minecraft/mod/tasks/LocalTexturePackParseTask.h"
void TexturePack::setDescription(QString new_description)
{
QMutexLocker locker(&m_data_lock);
m_description = new_description;
}
void TexturePack::setImage(QImage new_image)
{
QMutexLocker locker(&m_data_lock);
Q_ASSERT(!new_image.isNull());
if (m_pack_image_cache_key.key.isValid())
QPixmapCache::remove(m_pack_image_cache_key.key);
m_pack_image_cache_key.key = QPixmapCache::insert(QPixmap::fromImage(new_image));
m_pack_image_cache_key.was_ever_used = true;
}
QPixmap TexturePack::image(QSize size)
{
QPixmap cached_image;
if (QPixmapCache::find(m_pack_image_cache_key.key, &cached_image)) {
if (size.isNull())
return cached_image;
return cached_image.scaled(size);
}
// No valid image we can get
if (!m_pack_image_cache_key.was_ever_used)
return {};
// Imaged got evicted from the cache. Re-process it and retry.
TexturePackUtils::process(*this);
return image(size);
}