PrismLauncher/application/pages/global/AccountListPage.cpp

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/* Copyright 2013-2019 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListPage.h"
#include "ui_AccountListPage.h"
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#include <QItemSelectionModel>
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#include <QMenu>
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#include <QDebug>
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#include "net/NetJob.h"
#include "net/URLConstants.h"
#include "Env.h"
#include "dialogs/ProgressDialog.h"
#include "dialogs/LoginDialog.h"
#include "dialogs/CustomMessageBox.h"
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#include "dialogs/SkinUploadDialog.h"
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#include "tasks/Task.h"
#include "minecraft/auth/YggdrasilTask.h"
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#include "MultiMC.h"
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AccountListPage::AccountListPage(QWidget *parent)
: QMainWindow(parent), ui(new Ui::AccountListPage)
{
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ui->setupUi(this);
ui->listView->setEmptyString(tr(
"Welcome!\n"
"If you're new here, you can click the \"Add\" button to add your Mojang or Minecraft account."
));
ui->listView->setEmptyMode(VersionListView::String);
ui->listView->setContextMenuPolicy(Qt::CustomContextMenu);
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m_accounts = MMC->accounts();
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ui->listView->setModel(m_accounts.get());
ui->listView->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui->listView->setSelectionMode(QAbstractItemView::SingleSelection);
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// Expand the account column
ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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QItemSelectionModel *selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged, [this](const QItemSelection &sel, const QItemSelection &dsel) {
updateButtonStates();
});
connect(ui->listView, &VersionListView::customContextMenuRequested, this, &AccountListPage::ShowContextMenu);
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connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
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updateButtonStates();
}
AccountListPage::~AccountListPage()
{
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delete ui;
}
void AccountListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->listView->mapToGlobal(pos));
delete menu;
}
void AccountListPage::changeEvent(QEvent* event)
{
if (event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
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QMenu * AccountListPage::createPopupMenu()
{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction(ui->toolBar->toggleViewAction() );
return filteredMenu;
}
void AccountListPage::listChanged()
{
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updateButtonStates();
}
void AccountListPage::on_actionAdd_triggered()
{
addAccount(tr("Please enter your Minecraft account email and password to add your account."));
}
void AccountListPage::on_actionRemove_triggered()
{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListPage::on_actionSetDefault_triggered()
{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account =
selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListPage::on_actionNoDefault_triggered()
{
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m_accounts->setActiveAccount("");
}
void AccountListPage::updateButtonStates()
{
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// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->actionRemove->setEnabled(selection.size() > 0);
ui->actionSetDefault->setEnabled(selection.size() > 0);
ui->actionUploadSkin->setEnabled(selection.size() > 0);
if(m_accounts->activeAccount().get() == nullptr) {
ui->actionNoDefault->setEnabled(false);
ui->actionNoDefault->setChecked(true);
}
else {
ui->actionNoDefault->setEnabled(true);
ui->actionNoDefault->setChecked(false);
}
}
void AccountListPage::addAccount(const QString &errMsg)
{
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// TODO: The login dialog isn't quite done yet
MojangAccountPtr account = LoginDialog::newAccount(this, errMsg);
if (account != nullptr)
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1)
m_accounts->setActiveAccount(account->username());
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for (AccountProfile profile : account->profiles())
{
auto meta = Env::getInstance().metacache()->resolveEntry("skins", profile.id + ".png");
auto action = Net::Download::makeCached(QUrl(URLConstants::SKINS_BASE + profile.id + ".png"), meta);
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job->addNetAction(action);
meta->setStale(true);
}
job->start();
}
}
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void AccountListPage::on_actionUploadSkin_triggered()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
SkinUploadDialog dialog(account, this);
dialog.exec();
}
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}