PrismLauncher/launcher/minecraft/auth/MinecraftAccount.h

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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#include <QJsonObject>
#include <QList>
#include <QMap>
#include <QObject>
#include <QPair>
#include <QPixmap>
#include <QString>
#include <memory>
#include "AccountData.h"
#include "AuthSession.h"
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#include "QObjectPtr.h"
#include "Usable.h"
class Task;
class AccountTask;
class MinecraftAccount;
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typedef shared_qobject_ptr<MinecraftAccount> MinecraftAccountPtr;
Q_DECLARE_METATYPE(MinecraftAccountPtr)
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/**
* A profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in Prism Launcher right now so
* we don't have to rip the code to pieces to add it later.
*/
struct AccountProfile {
QString id;
QString name;
bool legacy;
};
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MinecraftAccount : public QObject, public Usable {
Q_OBJECT
public: /* construction */
//! Do not copy accounts. ever.
explicit MinecraftAccount(const MinecraftAccount& other, QObject* parent) = delete;
//! Default constructor
explicit MinecraftAccount(QObject* parent = 0);
static MinecraftAccountPtr createFromUsername(const QString& username);
static MinecraftAccountPtr createBlankMSA();
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static MinecraftAccountPtr createOffline(const QString& username);
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static MinecraftAccountPtr loadFromJsonV2(const QJsonObject& json);
static MinecraftAccountPtr loadFromJsonV3(const QJsonObject& json);
static QUuid uuidFromUsername(QString username);
//! Saves a MinecraftAccount to a JSON object and returns it.
QJsonObject saveToJson() const;
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public: /* manipulation */
/**
* Attempt to login. Empty password means we use the token.
* If the attempt fails because we already are performing some task, it returns false.
*/
shared_qobject_ptr<AccountTask> login(QString password);
shared_qobject_ptr<AccountTask> loginMSA();
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shared_qobject_ptr<AccountTask> loginOffline();
shared_qobject_ptr<AccountTask> refresh();
shared_qobject_ptr<AccountTask> currentTask();
public: /* queries */
QString internalId() const { return data.internalId; }
QString accountDisplayString() const { return data.accountDisplayString(); }
QString mojangUserName() const { return data.userName(); }
QString accessToken() const { return data.accessToken(); }
QString profileId() const { return data.profileId(); }
QString profileName() const { return data.profileName(); }
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bool isActive() const;
bool canMigrate() const { return data.canMigrateToMSA; }
bool isMSA() const { return data.type == AccountType::MSA; }
bool isOffline() const { return data.type == AccountType::Offline; }
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bool ownsMinecraft() const { return data.minecraftEntitlement.ownsMinecraft; }
bool hasProfile() const { return data.profileId().size() != 0; }
QString typeString() const
{
switch (data.type) {
case AccountType::Mojang: {
if (data.legacy) {
return "legacy";
}
return "mojang";
} break;
case AccountType::MSA: {
return "msa";
} break;
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case AccountType::Offline: {
return "offline";
} break;
default: {
return "unknown";
}
}
}
QPixmap getFace() const;
//! Returns the current state of the account
AccountState accountState() const;
AccountData* accountData() { return &data; }
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bool shouldRefresh() const;
void fillSession(AuthSessionPtr session);
QString lastError() const { return data.lastError(); }
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signals:
/**
* This signal is emitted when the account changes
*/
void changed();
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void activityChanged(bool active);
// TODO: better signalling for the various possible state changes - especially errors
protected: /* variables */
AccountData data;
// current task we are executing here
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shared_qobject_ptr<AccountTask> m_currentTask;
protected: /* methods */
void incrementUses() override;
void decrementUses() override;
private slots:
void authSucceeded();
void authFailed(QString reason);
};