PrismLauncher/launcher/ui/dialogs/ProfileSelectDialog.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <memory>
#include "minecraft/auth/AccountList.h"
namespace Ui {
class ProfileSelectDialog;
}
class ProfileSelectDialog : public QDialog {
Q_OBJECT
public:
enum Flags {
NoFlags = 0,
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/*!
* Shows a check box on the dialog that allows the user to specify that the account
* they've selected should be used as the global default for all instances.
*/
GlobalDefaultCheckbox,
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/*!
* Shows a check box on the dialog that allows the user to specify that the account
* they've selected should be used as the default for the instance they are currently launching.
* This is not currently implemented.
*/
InstanceDefaultCheckbox,
};
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/*!
* Constructs a new account select dialog with the given parent and message.
* The message will be shown at the top of the dialog. It is an empty string by default.
*/
explicit ProfileSelectDialog(const QString& message = "", int flags = 0, QWidget* parent = 0);
~ProfileSelectDialog();
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/*!
* Gets a pointer to the account that the user selected.
* This is null if the user clicked cancel or hasn't clicked OK yet.
*/
MinecraftAccountPtr selectedAccount() const;
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/*!
* Returns true if the user checked the "use as global default" checkbox.
* If the checkbox wasn't shown, this function returns false.
*/
bool useAsGlobalDefault() const;
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/*!
* Returns true if the user checked the "use as instance default" checkbox.
* If the checkbox wasn't shown, this function returns false.
*/
bool useAsInstDefaullt() const;
public slots:
void on_buttonBox_accepted();
void on_buttonBox_rejected();
protected:
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shared_qobject_ptr<AccountList> m_accounts;
//! The account that was selected when the user clicked OK.
MinecraftAccountPtr m_selected;
private:
Ui::ProfileSelectDialog* ui;
};