PrismLauncher/launcher/minecraft/mod/ShaderPackFolderModel.h

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#pragma once
#include "ResourceFolderModel.h"
class ShaderPackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
explicit ShaderPackFolderModel(const QString& dir, BaseInstance* instance) : ResourceFolderModel(QDir(dir), instance) {}
virtual QString id() const override { return "shaderpacks"; }
};