PrismLauncher/launcher/minecraft/mod/ShaderPackFolderModel.h

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#pragma once
#include "ResourceFolderModel.h"
#include "minecraft/mod/ShaderPack.h"
#include "minecraft/mod/tasks/BasicFolderLoadTask.h"
#include "minecraft/mod/tasks/LocalShaderPackParseTask.h"
class ShaderPackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
explicit ShaderPackFolderModel(const QString& dir, BaseInstance* instance) : ResourceFolderModel(QDir(dir), instance) {}
virtual QString id() const override { return "shaderpacks"; }
[[nodiscard]] Task* createUpdateTask() override
{
return new BasicFolderLoadTask(m_dir, [](QFileInfo const& entry) { return makeShared<ShaderPack>(entry); });
}
[[nodiscard]] Task* createParseTask(Resource& resource) override
{
return new LocalShaderPackParseTask(m_next_resolution_ticket, static_cast<ShaderPack&>(resource));
}
};