PrismLauncher/launcher/BaseInstance.h

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// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*/
#pragma once
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#include <cassert>
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#include <QObject>
#include "QObjectPtr.h"
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#include <QDateTime>
#include <QSet>
#include <QProcess>
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#include "settings/SettingsObject.h"
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#include "settings/INIFile.h"
#include "BaseVersionList.h"
#include "minecraft/auth/MinecraftAccount.h"
#include "MessageLevel.h"
#include "pathmatcher/IPathMatcher.h"
#include "net/Mode.h"
#include "minecraft/launch/MinecraftServerTarget.h"
#include "RuntimeContext.h"
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class QDir;
class Task;
class LaunchTask;
class BaseInstance;
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// pointer for lazy people
typedef std::shared_ptr<BaseInstance> InstancePtr;
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/*!
* \brief Base class for instances.
* This class implements many functions that are common between instances and
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* provides a standard interface for all instances.
*
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* To create a new instance type, create a new class inheriting from this class
* and implement the pure virtual functions.
*/
class BaseInstance : public QObject, public std::enable_shared_from_this<BaseInstance>
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{
Q_OBJECT
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protected:
/// no-touchy!
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BaseInstance(SettingsObjectPtr globalSettings, SettingsObjectPtr settings, const QString &rootDir);
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public: /* types */
enum class Status
{
Present,
Gone // either nuked or invalidated
};
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public:
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/// virtual destructor to make sure the destruction is COMPLETE
virtual ~BaseInstance() {}
virtual void saveNow() = 0;
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/***
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* the instance has been invalidated - it is no longer tracked by the launcher for some reason,
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* but it has not necessarily been deleted.
*
* Happens when the instance folder changes to some other location, or the instance is removed by external means.
*/
void invalidate();
/// The instance's ID. The ID SHALL be determined by LAUNCHER internally. The ID IS guaranteed to
/// be unique.
virtual QString id() const;
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void setRunning(bool running);
bool isRunning() const;
int64_t totalTimePlayed() const;
int64_t lastTimePlayed() const;
void resetTimePlayed();
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/// get the type of this instance
QString instanceType() const;
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/// Path to the instance's root directory.
QString instanceRoot() const;
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/// Path to the instance's game root directory.
virtual QString gameRoot() const
{
return instanceRoot();
}
/// Path to the instance's mods directory.
virtual QString modsRoot() const = 0;
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QString name() const;
void setName(QString val);
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/// Value used for instance window titles
QString windowTitle() const;
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QString iconKey() const;
void setIconKey(QString val);
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QString notes() const;
void setNotes(QString val);
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QString getPreLaunchCommand();
QString getPostExitCommand();
QString getWrapperCommand();
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bool isManagedPack() const;
QString getManagedPackType() const;
QString getManagedPackID() const;
QString getManagedPackName() const;
QString getManagedPackVersionID() const;
QString getManagedPackVersionName() const;
void setManagedPack(const QString& type, const QString& id, const QString& name, const QString& versionId, const QString& version);
void copyManagedPack(BaseInstance& other);
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/// guess log level from a line of game log
virtual MessageLevel::Enum guessLevel([[maybe_unused]] const QString &line, MessageLevel::Enum level)
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{
return level;
}
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virtual QStringList extraArguments();
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/// Traits. Normally inside the version, depends on instance implementation.
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virtual QSet <QString> traits() const = 0;
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/**
* Gets the time that the instance was last launched.
* Stored in milliseconds since epoch.
*/
qint64 lastLaunch() const;
/// Sets the last launched time to 'val' milliseconds since epoch
void setLastLaunch(qint64 val = QDateTime::currentMSecsSinceEpoch());
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/*!
* \brief Gets this instance's settings object.
* This settings object stores instance-specific settings.
*
* Note that this method is not const.
* It may call loadSpecificSettings() to ensure those are loaded.
*
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* \return A pointer to this instance's settings object.
*/
virtual SettingsObjectPtr settings();
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/*!
* \brief Loads settings specific to an instance type if they're not already loaded.
*/
virtual void loadSpecificSettings() = 0;
/// returns a valid update task
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virtual Task::Ptr createUpdateTask(Net::Mode mode) = 0;
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/// returns a valid launcher (task container)
virtual shared_qobject_ptr<LaunchTask> createLaunchTask(
AuthSessionPtr account, MinecraftServerTargetPtr serverToJoin) = 0;
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/// returns the current launch task (if any)
shared_qobject_ptr<LaunchTask> getLaunchTask();
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/*!
* Create envrironment variables for running the instance
*/
virtual QProcessEnvironment createEnvironment() = 0;
virtual QProcessEnvironment createLaunchEnvironment() = 0;
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/*!
* Returns a matcher that can maps relative paths within the instance to whether they are 'log files'
*/
virtual IPathMatcher::Ptr getLogFileMatcher() = 0;
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/*!
* Returns the root folder to use for looking up log files
*/
virtual QString getLogFileRoot() = 0;
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virtual QString getStatusbarDescription() = 0;
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/// FIXME: this really should be elsewhere...
virtual QString instanceConfigFolder() const = 0;
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/// get variables this instance exports
virtual QMap<QString, QString> getVariables() = 0;
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virtual QString typeName() const = 0;
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void updateRuntimeContext();
RuntimeContext runtimeContext() const
{
return m_runtimeContext;
}
bool hasVersionBroken() const
{
return m_hasBrokenVersion;
}
void setVersionBroken(bool value)
{
if(m_hasBrokenVersion != value)
{
m_hasBrokenVersion = value;
emit propertiesChanged(this);
}
}
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bool hasUpdateAvailable() const
{
return m_hasUpdate;
}
void setUpdateAvailable(bool value)
{
if(m_hasUpdate != value)
{
m_hasUpdate = value;
emit propertiesChanged(this);
}
}
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bool hasCrashed() const
{
return m_crashed;
}
void setCrashed(bool value)
{
if(m_crashed != value)
{
m_crashed = value;
emit propertiesChanged(this);
}
}
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virtual bool canLaunch() const;
virtual bool canEdit() const = 0;
virtual bool canExport() const = 0;
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bool reloadSettings();
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/**
* 'print' a verbose description of the instance into a QStringList
*/
virtual QStringList verboseDescription(AuthSessionPtr session, MinecraftServerTargetPtr serverToJoin) = 0;
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Status currentStatus() const;
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int getConsoleMaxLines() const;
bool shouldStopOnConsoleOverflow() const;
QStringList getLinkedInstances() const;
void setLinkedInstances(const QStringList& list);
void addLinkedInstanceId(const QString& id);
bool removeLinkedInstanceId(const QString& id);
bool isLinkedToInstanceId(const QString& id) const;
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protected:
void changeStatus(Status newStatus);
SettingsObjectPtr globalSettings() const { return m_global_settings.lock(); }
bool isSpecificSettingsLoaded() const { return m_specific_settings_loaded; }
void setSpecificSettingsLoaded(bool loaded) { m_specific_settings_loaded = loaded; }
signals:
/*!
* \brief Signal emitted when properties relevant to the instance view change
*/
void propertiesChanged(BaseInstance *inst);
void launchTaskChanged(shared_qobject_ptr<LaunchTask>);
void runningStatusChanged(bool running);
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void statusChanged(Status from, Status to);
protected slots:
void iconUpdated(QString key);
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protected: /* data */
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QString m_rootDir;
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SettingsObjectPtr m_settings;
// InstanceFlags m_flags;
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bool m_isRunning = false;
shared_qobject_ptr<LaunchTask> m_launchProcess;
QDateTime m_timeStarted;
RuntimeContext m_runtimeContext;
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private: /* data */
Status m_status = Status::Present;
bool m_crashed = false;
bool m_hasUpdate = false;
bool m_hasBrokenVersion = false;
SettingsObjectWeakPtr m_global_settings;
bool m_specific_settings_loaded = false;
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};
Q_DECLARE_METATYPE(shared_qobject_ptr<BaseInstance>)
//Q_DECLARE_METATYPE(BaseInstance::InstanceFlag)
//Q_DECLARE_OPERATORS_FOR_FLAGS(BaseInstance::InstanceFlags)