PrismLauncher/api/logic/minecraft/ComponentList_p.h

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#pragma once
#include "Component.h"
#include <map>
#include <QTimer>
#include <QList>
#include <QMap>
class MinecraftInstance;
using ComponentContainer = QList<ComponentPtr>;
using ComponentIndex = QMap<QString, ComponentPtr>;
using ConnectionList = QList<QMetaObject::Connection>;
struct ComponentListData
{
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// the instance this belongs to
MinecraftInstance *m_instance;
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// the launch profile (volatile, temporary thing created on demand)
std::shared_ptr<LaunchProfile> m_profile;
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// version information migrated from instance.cfg file. Single use on migration!
std::map<QString, QString> m_oldConfigVersions;
QString getOldConfigVersion(const QString& uid) const
{
const auto iter = m_oldConfigVersions.find(uid);
if(iter != m_oldConfigVersions.cend())
{
return (*iter).second;
}
return QString();
}
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// persistent list of components and related machinery
ComponentContainer components;
ComponentIndex componentIndex;
bool dirty = false;
QTimer m_saveTimer;
shared_qobject_ptr<Task> m_updateTask;
bool loaded = false;
bool interactionDisabled = true;
};