PrismLauncher/launcher/minecraft/mod/ResourcePackFolderModel.h

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#pragma once
#include "ResourceFolderModel.h"
#include "ResourcePack.h"
class ResourcePackFolderModel : public ResourceFolderModel
{
Q_OBJECT
public:
enum Columns
{
ActiveColumn = 0,
ImageColumn,
NameColumn,
PackFormatColumn,
DateColumn,
NUM_COLUMNS
};
explicit ResourcePackFolderModel(const QString &dir, BaseInstance* instance);
virtual QString id() const override { return "resourcepacks"; }
[[nodiscard]] QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
[[nodiscard]] QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
[[nodiscard]] int columnCount(const QModelIndex &parent) const override;
[[nodiscard]] Task* createUpdateTask() override;
[[nodiscard]] Task* createParseTask(Resource&) override;
RESOURCE_HELPERS(ResourcePack)
};