2022-06-04 01:26:26 +01:00
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#pragma once
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#include "minecraft/mod/Mod.h"
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#include "modplatform/ModIndex.h"
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2023-05-27 00:23:43 +01:00
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#include "modplatform/ResourceAPI.h"
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2022-06-04 01:26:26 +01:00
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#include "tasks/Task.h"
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2022-11-25 12:23:46 +00:00
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class ResourceDownloadTask;
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2022-06-04 01:26:26 +01:00
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class ModFolderModel;
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class CheckUpdateTask : public Task {
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Q_OBJECT
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public:
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2023-05-27 00:23:43 +01:00
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CheckUpdateTask(QList<Mod*>& mods,
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std::list<Version>& mcVersions,
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std::optional<ResourceAPI::ModLoaderTypes> loaders,
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std::shared_ptr<ModFolderModel> mods_folder)
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: Task(nullptr), m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder){};
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struct UpdatableMod {
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QString name;
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QString old_hash;
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QString old_version;
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QString new_version;
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std::optional<ModPlatform::IndexedVersionType> new_version_type;
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QString changelog;
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ModPlatform::ResourceProvider provider;
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shared_qobject_ptr<ResourceDownloadTask> download;
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public:
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UpdatableMod(QString name,
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QString old_h,
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QString old_v,
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QString new_v,
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std::optional<ModPlatform::IndexedVersionType> new_v_type,
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QString changelog,
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ModPlatform::ResourceProvider p,
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shared_qobject_ptr<ResourceDownloadTask> t)
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: name(name)
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, old_hash(old_h)
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, old_version(old_v)
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, new_version(new_v)
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, new_version_type(new_v_type)
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, changelog(changelog)
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, provider(p)
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, download(t)
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{}
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};
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auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
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public slots:
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bool abort() override = 0;
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protected slots:
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void executeTask() override = 0;
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signals:
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void checkFailed(Mod* failed, QString reason, QUrl recover_url = {});
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protected:
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QList<Mod*>& m_mods;
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std::list<Version>& m_game_versions;
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std::optional<ResourceAPI::ModLoaderTypes> m_loaders;
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std::shared_ptr<ModFolderModel> m_mods_folder;
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std::vector<UpdatableMod> m_updatable;
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};
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