PrismLauncher/launcher/pages/instance/ServersPage.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include <QString>
#include "pages/BasePage.h"
#include <MultiMC.h>
namespace Ui
{
class ServersPage;
}
struct Server;
class ServersModel;
class MinecraftInstance;
class ServersPage : public QMainWindow, public BasePage
{
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Q_OBJECT
public:
explicit ServersPage(InstancePtr inst, QWidget *parent = 0);
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virtual ~ServersPage();
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void openedImpl() override;
void closedImpl() override;
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virtual QString displayName() const override
{
return tr("Servers");
}
virtual QIcon icon() const override
{
return MMC->getThemedIcon("unknown_server");
}
virtual QString id() const override
{
return "servers";
}
virtual QString helpPage() const override
{
return "Servers-management";
}
protected:
QMenu * createPopupMenu() override;
private:
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void updateState();
void scheduleSave();
bool saveIsScheduled() const;
private slots:
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void currentChanged(const QModelIndex &current, const QModelIndex &previous);
void rowsRemoved(const QModelIndex &parent, int first, int last);
void on_actionAdd_triggered();
void on_actionRemove_triggered();
void on_actionMove_Up_triggered();
void on_actionMove_Down_triggered();
void on_actionJoin_triggered();
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void on_RunningState_changed(bool running);
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void nameEdited(const QString & name);
void addressEdited(const QString & address);
void resourceIndexChanged(int index);\
void ShowContextMenu(const QPoint &pos);
private: // data
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int currentServer = -1;
bool m_locked = true;
Ui::ServersPage *ui = nullptr;
ServersModel * m_model = nullptr;
InstancePtr m_inst = nullptr;
};