PrismLauncher/launcher/pages/instance/GameOptionsPage.cpp

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#include "GameOptionsPage.h"
#include "ui_GameOptionsPage.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/gameoptions/GameOptions.h"
GameOptionsPage::GameOptionsPage(MinecraftInstance * inst, QWidget* parent)
: QWidget(parent), ui(new Ui::GameOptionsPage)
{
ui->setupUi(this);
ui->tabWidget->tabBar()->hide();
m_model = inst->gameOptionsModel();
ui->optionsView->setModel(m_model.get());
auto head = ui->optionsView->header();
if(head->count())
{
head->setSectionResizeMode(0, QHeaderView::ResizeToContents);
for(int i = 1; i < head->count(); i++)
{
head->setSectionResizeMode(i, QHeaderView::Stretch);
}
}
}
GameOptionsPage::~GameOptionsPage()
{
// m_model->save();
}
void GameOptionsPage::openedImpl()
{
// m_model->observe();
}
void GameOptionsPage::closedImpl()
{
// m_model->unobserve();
}