PrismLauncher/libraries/logic/minecraft/Mod.h

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/* Copyright 2013-2015 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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#pragma once
#include <QFileInfo>
class Mod
{
public:
enum ModType
{
MOD_UNKNOWN, //!< Indicates an unspecified mod type.
MOD_ZIPFILE, //!< The mod is a zip file containing the mod's class files.
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MOD_SINGLEFILE, //!< The mod is a single file (not a zip file).
MOD_FOLDER, //!< The mod is in a folder on the filesystem.
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MOD_LITEMOD, //!< The mod is a litemod
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};
Mod(const QFileInfo &file);
QFileInfo filename() const
{
return m_file;
}
QString mmc_id() const
{
return m_mmc_id;
}
QString mod_id() const
{
return m_mod_id;
}
ModType type() const
{
return m_type;
}
QString mcversion() const
{
return m_mcversion;
}
;
bool valid()
{
return m_type != MOD_UNKNOWN;
}
QString name() const
{
if(m_name.trimmed().isEmpty())
{
return m_mmc_id;
}
return m_name;
}
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QString version() const;
QString homeurl() const
{
return m_homeurl;
}
QString description() const
{
return m_description;
}
QString authors() const
{
return m_authors;
}
QString credits() const
{
return m_credits;
}
bool enabled() const
{
return m_enabled;
}
bool enable(bool value);
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// delete all the files of this mod
bool destroy();
// replace this mod with a copy of the other
bool replace(Mod &with);
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// change the mod's filesystem path (used by mod lists for *MAGIC* purposes)
void repath(const QFileInfo &file);
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// WEAK compare operator - used for replacing mods
bool operator==(const Mod &other) const;
bool strongCompare(const Mod &other) const;
private:
void ReadMCModInfo(QByteArray contents);
void ReadForgeInfo(QByteArray contents);
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void ReadLiteModInfo(QByteArray contents);
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protected:
// FIXME: what do do with those? HMM...
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/*
void ReadModInfoData(QString info);
void ReadForgeInfoData(QString infoFileData);
*/
QFileInfo m_file;
QString m_mmc_id;
QString m_mod_id;
bool m_enabled = true;
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QString m_name;
QString m_version;
QString m_mcversion;
QString m_homeurl;
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QString m_updateurl;
QString m_description;
QString m_authors;
QString m_credits;
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ModType m_type;
};