PrismLauncher/launcher/minecraft/auth/AccountList.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "MinecraftAccount.h"
#include <QObject>
#include <QVariant>
#include <QAbstractListModel>
#include <QSharedPointer>
/*!
* List of available Mojang accounts.
* This should be loaded in the background by MultiMC on startup.
*/
class AccountList : public QAbstractListModel
{
Q_OBJECT
public:
enum ModelRoles
{
PointerRole = 0x34B1CB48
};
enum VListColumns
{
// TODO: Add icon column.
NameColumn = 0,
ProfileNameColumn,
MigrationColumn,
TypeColumn,
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StatusColumn,
NUM_COLUMNS
};
explicit AccountList(QObject *parent = 0);
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virtual ~AccountList() noexcept;
const MinecraftAccountPtr at(int i) const;
int count() const;
//////// List Model Functions ////////
QVariant data(const QModelIndex &index, int role) const override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
virtual int rowCount(const QModelIndex &parent) const override;
virtual int columnCount(const QModelIndex &parent) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override;
void addAccount(const MinecraftAccountPtr account);
void removeAccount(QModelIndex index);
int findAccountByProfileId(const QString &profileId) const;
MinecraftAccountPtr getAccountByProfileName(const QString &profileName) const;
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QStringList profileNames() const;
// requesting a refresh pushes it to the front of the queue
void requestRefresh(QString accountId);
// queuing a refresh will let it go to the back of the queue (unless it's somewhere inside the queue already)
void queueRefresh(QString accountId);
/*!
* Sets the path to load/save the list file from/to.
* If autosave is true, this list will automatically save to the given path whenever it changes.
* THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
* after calling this function to ensure an autosaved change doesn't overwrite the list you intended
* to load.
*/
void setListFilePath(QString path, bool autosave = false);
bool loadList();
bool loadV2(QJsonObject &root);
bool loadV3(QJsonObject &root);
bool saveList();
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MinecraftAccountPtr defaultAccount() const;
void setDefaultAccount(MinecraftAccountPtr profileId);
bool anyAccountIsValid();
bool isActive() const;
protected:
void beginActivity();
void endActivity();
private:
const char* m_name;
uint32_t m_activityCount = 0;
signals:
void listChanged();
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void listActivityChanged();
void defaultAccountChanged();
void activityChanged(bool active);
public slots:
/**
* This is called when one of the accounts changes and the list needs to be updated
*/
void accountChanged();
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/**
* This is called when a (refresh/login) task involving the account starts or ends
*/
void accountActivityChanged(bool active);
/**
* This is initially to run background account refresh tasks, or on a hourly timer
*/
void fillQueue();
private slots:
void tryNext();
void authSucceeded();
void authFailed(QString reason);
protected:
QList<QString> m_refreshQueue;
QTimer *m_refreshTimer;
QTimer *m_nextTimer;
shared_qobject_ptr<AccountTask> m_currentTask;
/*!
* Called whenever the list changes.
* This emits the listChanged() signal and autosaves the list (if autosave is enabled).
*/
void onListChanged();
/*!
* Called whenever the active account changes.
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* Emits the defaultAccountChanged() signal and autosaves the list if enabled.
*/
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void onDefaultAccountChanged();
QList<MinecraftAccountPtr> m_accounts;
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MinecraftAccountPtr m_defaultAccount;
//! Path to the account list file. Empty string if there isn't one.
QString m_listFilePath;
/*!
* If true, the account list will automatically save to the account list path when it changes.
* Ignored if m_listFilePath is blank.
*/
bool m_autosave = false;
};