PrismLauncher/gui/dialogs/AccountListDialog.cpp

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
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#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/auth/AuthenticateTask.h>
#include <logic/net/NetJob.h>
#include <gui/dialogs/LoginDialog.h>
#include <gui/dialogs/ProgressDialog.h>
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#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
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m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons.
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ui->listView->setModel(m_accounts.get());
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::on_addAccountBtn_clicked()
{
doLogin("Please log in to add your account.");
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
emit activeAccountChanged();
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}
}
void AccountListDialog::on_editAccountBtn_clicked()
{
// TODO
}
void AccountListDialog::on_setActiveBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
emit activeAccountChanged();
}
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::doLogin(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
LoginDialog loginDialog(this);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.getUsername());
QString password(loginDialog.getPassword());
MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
ProgressDialog* progDialog = new ProgressDialog(this);
m_authTask = new AuthenticateTask(account, password, progDialog);
connect(m_authTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(m_authTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
progDialog->exec(m_authTask);
//delete m_authTask;
}
}
void AccountListDialog::onLoginComplete()
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = m_authTask->getMojangAccount();
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m_accounts->addAccount(account);
//ui->listView->update();
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
connect(job, SIGNAL(succeeded()), SIGNAL(activeAccountChanged()));
job->start();
}