PrismLauncher/launcher/minecraft/auth/AccountData.h

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#pragma once
#include <QString>
#include <QByteArray>
#include <QVector>
#include <katabasis/Bits.h>
#include <QJsonObject>
struct Skin {
QString id;
QString url;
QString variant;
QByteArray data;
};
struct Cape {
QString id;
QString url;
QString alias;
QByteArray data;
};
struct MinecraftEntitlement {
bool ownsMinecraft = false;
bool canPlayMinecraft = false;
Katabasis::Validity validity = Katabasis::Validity::None;
};
struct MinecraftProfile {
QString id;
QString name;
Skin skin;
QString currentCape;
QMap<QString, Cape> capes;
Katabasis::Validity validity = Katabasis::Validity::None;
};
enum class AccountType {
MSA,
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Mojang,
Offline
};
enum class AccountState {
Unchecked,
Offline,
Working,
Online,
Errored,
Expired,
Gone
};
struct AccountData {
QJsonObject saveState() const;
bool resumeStateFromV2(QJsonObject data);
bool resumeStateFromV3(QJsonObject data);
//! userName for Mojang accounts, gamertag for MSA
QString accountDisplayString() const;
//! Only valid for Mojang accounts. MSA does not preserve this information
QString userName() const;
//! Only valid for Mojang accounts.
QString clientToken() const;
void setClientToken(QString clientToken);
void invalidateClientToken();
void generateClientTokenIfMissing();
//! Yggdrasil access token, as passed to the game.
QString accessToken() const;
QString profileId() const;
QString profileName() const;
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QString lastError() const;
AccountType type = AccountType::MSA;
bool legacy = false;
bool canMigrateToMSA = false;
Katabasis::Token msaToken;
Katabasis::Token userToken;
Katabasis::Token xboxApiToken;
Katabasis::Token mojangservicesToken;
Katabasis::Token yggdrasilToken;
MinecraftProfile minecraftProfile;
MinecraftEntitlement minecraftEntitlement;
Katabasis::Validity validity_ = Katabasis::Validity::None;
// runtime only information (not saved with the account)
QString internalId;
QString errorString;
AccountState accountState = AccountState::Unchecked;
};