PrismLauncher/logic/auth/MojangAccount.h

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QString>
#include <QList>
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#include <QJsonObject>
#include <memory>
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class MojangAccount;
typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
Q_DECLARE_METATYPE(MojangAccountPtr)
/**
* Class that represents a profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in MultiMC right now so
* we don't have to rip the code to pieces to add it later.
*/
class AccountProfile
{
public:
AccountProfile(const QString& id, const QString& name);
AccountProfile(const AccountProfile& other);
QString id() const;
QString name() const;
protected:
QString m_id;
QString m_name;
};
typedef QList<AccountProfile> ProfileList;
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MojangAccount : public QObject
{
Q_OBJECT
public:
/**
* Constructs a new MojangAccount with the given username.
* The client token will be generated automatically and the access token will be blank.
*/
explicit MojangAccount(const QString& username, QObject* parent = 0);
/**
* Constructs a new MojangAccount with the given username, client token, and access token.
*/
explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0);
/**
* Constructs a new MojangAccount matching the given account.
*/
MojangAccount(const MojangAccount& other, QObject* parent);
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/**
* Loads a MojangAccount from the given JSON object.
*/
static MojangAccountPtr loadFromJson(const QJsonObject& json);
/**
* Saves a MojangAccount to a JSON object and returns it.
*/
QJsonObject saveToJson();
/**
* This MojangAccount's username. May be an email address if the account is migrated.
*/
QString username() const;
/**
* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
* This is unique for each MojangAccount.
*/
QString clientToken() const;
/**
* Sets the MojangAccount's client token to the given value.
*/
void setClientToken(const QString& token);
/**
* This MojangAccount's access token.
* If the user has not chosen to stay logged in, this will be an empty string.
*/
QString accessToken() const;
/**
* Changes this MojangAccount's access token to the given value.
*/
void setAccessToken(const QString& token);
/**
* Get full session ID
*/
QString sessionId() const;
/**
* Returns a list of the available account profiles.
*/
const ProfileList profiles() const;
/**
* Returns a pointer to the currently selected profile.
* If no profile is selected, returns the first profile in the profile list or nullptr if there are none.
*/
const AccountProfile* currentProfile() const;
/**
* Sets the currently selected profile to the profile with the given ID string.
* If profileId is not in the list of available profiles, the function will simply return false.
*/
bool setProfile(const QString& profileId);
/**
* Clears the current account profile list and replaces it with the given profile list.
*/
void loadProfiles(const ProfileList& profiles);
protected:
QString m_username;
QString m_clientToken;
QString m_accessToken; // Blank if not logged in.
int m_currentProfile; // Index of the selected profile within the list of available profiles. -1 if nothing is selected.
ProfileList m_profiles; // List of available profiles.
};