PrismLauncher/launcher/minecraft/auth/steps/XboxAuthorizationStep.h

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData* data, Katabasis::Token* token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private:
bool processSTSError(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers);
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
private:
Katabasis::Token* m_token;
QString m_relyingParty;
QString m_authorizationKind;
};