PrismLauncher/launcher/minecraft/auth/AuthRequest.h

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#pragma once
#include <QByteArray>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QObject>
#include <QUrl>
#include "katabasis/Reply.h"
/// Makes authentication requests.
class AuthRequest : public QObject {
Q_OBJECT
public:
explicit AuthRequest(QObject* parent = 0);
~AuthRequest();
public slots:
void get(const QNetworkRequest& req, int timeout = 60 * 1000);
void post(const QNetworkRequest& req, const QByteArray& data, int timeout = 60 * 1000);
signals:
/// Emitted when a request has been completed or failed.
void finished(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers);
/// Emitted when an upload has progressed.
void uploadProgress(qint64 bytesSent, qint64 bytesTotal);
protected slots:
/// Handle request finished.
void onRequestFinished();
/// Handle request error.
void onRequestError(QNetworkReply::NetworkError error);
/// Handle ssl errors.
void onSslErrors(QList<QSslError> errors);
/// Finish the request, emit finished() signal.
void finish();
/// Handle upload progress.
void onUploadProgress(qint64 uploaded, qint64 total);
public:
QNetworkReply::NetworkError error_;
int httpStatus_ = 0;
QString errorString_;
protected:
void setup(const QNetworkRequest& request, QNetworkAccessManager::Operation operation, const QByteArray& verb = QByteArray());
enum Status { Idle, Requesting, ReRequesting };
QNetworkRequest request_;
QByteArray data_;
QNetworkReply* reply_;
Status status_;
QNetworkAccessManager::Operation operation_;
QUrl url_;
Katabasis::ReplyList timedReplies_;
QTimer* timer_;
};