PrismLauncher/api/logic/minecraft/update/FoldersTask.cpp

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#include "FoldersTask.h"
#include "minecraft/MinecraftInstance.h"
#include <QDir>
FoldersTask::FoldersTask(MinecraftInstance * inst)
:Task()
{
m_inst = inst;
}
void FoldersTask::executeTask()
{
// Make directories
QDir mcDir(m_inst->minecraftRoot());
if (!mcDir.exists() && !mcDir.mkpath("."))
{
emitFailed(tr("Failed to create folder for minecraft binaries."));
return;
}
emitSucceeded();
}