PrismLauncher/launcher/minecraft/auth/AccountTask.h

93 lines
3.2 KiB
C
Raw Normal View History

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
2015-02-09 00:51:14 +00:00
#include <tasks/Task.h>
#include <qsslerror.h>
#include <QJsonObject>
#include <QString>
#include <QTimer>
#include "MinecraftAccount.h"
class QNetworkReply;
/**
* Enum for describing the state of the current task.
* Used by the getStateMessage function to determine what the status message should be.
*/
enum class AccountTaskState {
STATE_CREATED,
STATE_WORKING,
STATE_SUCCEEDED,
STATE_DISABLED, //!< MSA Client ID has changed. Tell user to reloginn
STATE_FAILED_SOFT, //!< soft failure. authentication went through partially
STATE_FAILED_HARD, //!< hard failure. main tokens are invalid
STATE_FAILED_GONE, //!< hard failure. main tokens are invalid, and the account no longer exists
STATE_OFFLINE //!< soft failure. authentication failed in the first step in a 'soft' way
};
class AccountTask : public Task {
2018-07-15 13:51:05 +01:00
Q_OBJECT
public:
explicit AccountTask(AccountData* data, QObject* parent = 0);
virtual ~AccountTask(){};
2018-07-15 13:51:05 +01:00
AccountTaskState m_taskState = AccountTaskState::STATE_CREATED;
2018-07-15 13:51:05 +01:00
AccountTaskState taskState() { return m_taskState; }
2018-07-15 13:51:05 +01:00
signals:
void showVerificationUriAndCode(const QUrl& uri, const QString& code, int expiresIn);
void hideVerificationUriAndCode();
protected:
2018-07-15 13:51:05 +01:00
/**
* Returns the state message for the given state.
* Used to set the status message for the task.
* Should be overridden by subclasses that want to change messages for a given state.
*/
virtual QString getStateMessage() const;
protected slots:
// NOTE: true -> non-terminal state, false -> terminal state
bool changeState(AccountTaskState newState, QString reason = QString());
protected:
AccountData* m_data = nullptr;
};