PrismLauncher/launcher/minecraft/Agent.h

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#pragma once
#include <QString>
#include "Library.h"
class Agent;
using AgentPtr = std::shared_ptr<Agent>;
class Agent {
public:
Agent(LibraryPtr library, const QString& argument)
{
m_library = library;
m_argument = argument;
}
public: /* methods */
LibraryPtr library() { return m_library; }
QString argument() { return m_argument; }
protected: /* data */
/// The library pointing to the jar this Java agent is contained within
LibraryPtr m_library;
/// The argument to the Java agent, passed after an = if present
QString m_argument;
};