PrismLauncher/launcher/minecraft/mod/ResourcePack.cpp

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#include "ResourcePack.h"
#include <QDebug>
#include <QMap>
#include "Version.h"
// Values taken from:
// https://minecraft.fandom.com/wiki/Tutorials/Creating_a_resource_pack#Formatting_pack.mcmeta
static const QMap<int, std::pair<Version, Version>> s_pack_format_versions = {
{ 1, { Version("1.6.1"), Version("1.8.9") } }, { 2, { Version("1.9"), Version("1.10.2") } },
{ 3, { Version("1.11"), Version("1.12.2") } }, { 4, { Version("1.13"), Version("1.14.4") } },
{ 5, { Version("1.15"), Version("1.16.1") } }, { 6, { Version("1.16.2"), Version("1.16.5") } },
{ 7, { Version("1.17"), Version("1.17.1") } }, { 8, { Version("1.18"), Version("1.18.2") } },
{ 9, { Version("1.19"), Version("1.19.2") } },
};
void ResourcePack::setPackFormat(int new_format_id)
{
QMutexLocker locker(&m_data_lock);
if (!s_pack_format_versions.contains(new_format_id)) {
qCritical() << "Error: Pack format '%1' is not a recognized resource pack id.";
return;
}
m_pack_format = new_format_id;
}
void ResourcePack::setDescription(QString new_description)
{
QMutexLocker locker(&m_data_lock);
m_description = new_description;
}
std::pair<Version, Version> ResourcePack::compatibleVersions() const
{
if (!s_pack_format_versions.contains(m_pack_format)) {
// Not having a valid pack format is fine if we didn't yet parse the .mcmeta file,
// but if we did and we still don't have a valid pack format, that's a bit concerning.
Q_ASSERT(!isResolved());
return {{}, {}};
}
return s_pack_format_versions.constFind(m_pack_format).value();
}