PrismLauncher/launcher/minecraft/auth/MinecraftAccount.cpp

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/* Copyright 2013-2021 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MinecraftAccount.h"
#include "flows/AuthContext.h"
#include <QUuid>
#include <QJsonObject>
#include <QJsonArray>
#include <QRegExp>
#include <QStringList>
#include <QJsonDocument>
#include <QDebug>
#include <QPainter>
#include <minecraft/auth/flows/MSASilent.h>
#include <minecraft/auth/flows/MSAInteractive.h>
#include <minecraft/auth/flows/MojangRefresh.h>
#include <minecraft/auth/flows/MojangLogin.h>
MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) {
MinecraftAccountPtr account(new MinecraftAccount());
if(account->data.resumeStateFromV2(json)) {
return account;
}
return nullptr;
}
MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) {
MinecraftAccountPtr account(new MinecraftAccount());
if(account->data.resumeStateFromV3(json)) {
return account;
}
return nullptr;
}
MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username)
{
MinecraftAccountPtr account(new MinecraftAccount());
account->data.type = AccountType::Mojang;
account->data.yggdrasilToken.extra["userName"] = username;
account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
return account;
}
MinecraftAccountPtr MinecraftAccount::createBlankMSA()
{
MinecraftAccountPtr account(new MinecraftAccount());
account->data.type = AccountType::MSA;
return account;
}
QJsonObject MinecraftAccount::saveToJson() const
{
return data.saveState();
}
AccountStatus MinecraftAccount::accountStatus() const {
if(data.type == AccountType::Mojang) {
if (data.accessToken().isEmpty()) {
return NotVerified;
}
else {
return Verified;
}
}
// MSA
// FIXME: this is extremely crude and probably wrong
if(data.msaToken.token.isEmpty()) {
return NotVerified;
}
else {
return Verified;
}
}
QPixmap MinecraftAccount::getFace() const {
QPixmap skinTexture;
if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) {
return QPixmap();
}
QPixmap skin = QPixmap(8, 8);
QPainter painter(&skin);
painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8));
painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8));
return skin.scaled(64, 64, Qt::KeepAspectRatio);
}
std::shared_ptr<AccountTask> MinecraftAccount::login(AuthSessionPtr session, QString password)
{
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified && password.isEmpty())
{
if (session)
{
session->status = AuthSession::RequiresPassword;
fillSession(session);
}
return nullptr;
}
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
if (password.isEmpty())
{
m_currentTask.reset(new MojangRefresh(&data));
}
else
{
m_currentTask.reset(new MojangLogin(&data, password));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
}
return m_currentTask;
}
std::shared_ptr<AccountTask> MinecraftAccount::loginMSA(AuthSessionPtr session) {
Q_ASSERT(m_currentTask.get() == nullptr);
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
m_currentTask.reset(new MSAInteractive(&data));
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
}
return m_currentTask;
}
std::shared_ptr<AccountTask> MinecraftAccount::refresh(AuthSessionPtr session) {
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified)
{
if (session)
{
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
fillSession(session);
}
return nullptr;
}
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
if(data.type == AccountType::MSA) {
m_currentTask.reset(new MSASilent(&data));
}
else {
m_currentTask.reset(new MojangRefresh(&data));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
}
return m_currentTask;
}
void MinecraftAccount::authSucceeded()
{
auto session = m_currentTask->getAssignedSession();
if (session)
{
/*
session->status = AuthSession::RequiresProfileSetup;
session->auth_server_online = true;
*/
if(data.profileId().size() == 0) {
session->status = AuthSession::RequiresProfileSetup;
}
else {
if(session->wants_online) {
session->status = AuthSession::PlayableOnline;
}
else {
session->status = AuthSession::PlayableOffline;
}
}
fillSession(session);
session->auth_server_online = true;
}
m_currentTask.reset();
emit changed();
}
void MinecraftAccount::authFailed(QString reason)
{
auto session = m_currentTask->getAssignedSession();
// This is emitted when the yggdrasil tasks time out or are cancelled.
// -> we treat the error as no-op
switch (m_currentTask->accountState()) {
case AccountTask::STATE_FAILED_SOFT: {
if (session)
{
if(accountStatus() == Verified) {
session->status = AuthSession::PlayableOffline;
}
else {
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
}
session->auth_server_online = false;
fillSession(session);
}
}
break;
case AccountTask::STATE_FAILED_HARD: {
// FIXME: MSA data clearing
data.yggdrasilToken.token = QString();
data.yggdrasilToken.validity = Katabasis::Validity::None;
data.validity_ = Katabasis::Validity::None;
emit changed();
if (session)
{
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
session->auth_server_online = true;
fillSession(session);
}
}
break;
case AccountTask::STATE_FAILED_GONE: {
data.validity_ = Katabasis::Validity::None;
emit changed();
if (session)
{
session->status = AuthSession::GoneOrMigrated;
session->auth_server_online = true;
fillSession(session);
}
}
break;
case AccountTask::STATE_CREATED:
case AccountTask::STATE_WORKING:
case AccountTask::STATE_SUCCEEDED: {
// Not reachable here, as they are not failures.
}
}
m_currentTask.reset();
}
void MinecraftAccount::fillSession(AuthSessionPtr session)
{
// the user name. you have to have an user name
// FIXME: not with MSA
session->username = data.userName();
// volatile auth token
session->access_token = data.accessToken();
// the semi-permanent client token
session->client_token = data.clientToken();
// profile name
session->player_name = data.profileName();
// profile ID
session->uuid = data.profileId();
// 'legacy' or 'mojang', depending on account type
session->user_type = typeString();
if (!session->access_token.isEmpty())
{
session->session = "token:" + data.accessToken() + ":" + data.profileId();
}
else
{
session->session = "-";
}
session->m_accountPtr = shared_from_this();
}
void MinecraftAccount::decrementUses()
{
Usable::decrementUses();
if(!isInUse())
{
emit changed();
// FIXME: we now need a better way to identify accounts...
qWarning() << "Profile" << data.profileId() << "is no longer in use.";
}
}
void MinecraftAccount::incrementUses()
{
bool wasInUse = isInUse();
Usable::incrementUses();
if(!wasInUse)
{
emit changed();
// FIXME: we now need a better way to identify accounts...
qWarning() << "Profile" << data.profileId() << "is now in use.";
}
}