PrismLauncher/launcher/minecraft/mod/TexturePackFolderModel.h

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#pragma once
#include "ModFolderModel.h"
class TexturePackFolderModel : public ModFolderModel
{
Q_OBJECT
public:
explicit TexturePackFolderModel(const QString &dir);
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
};