PrismLauncher/launcher/minecraft/MinecraftLoadAndCheck.cpp

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#include "MinecraftLoadAndCheck.h"
#include "MinecraftInstance.h"
#include "PackProfile.h"
MinecraftLoadAndCheck::MinecraftLoadAndCheck(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst)
{
}
void MinecraftLoadAndCheck::executeTask()
{
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// add offline metadata load task
auto components = m_inst->getPackProfile();
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components->reload(Net::Mode::Offline);
m_task = components->getCurrentTask();
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if(!m_task)
{
emitSucceeded();
return;
}
connect(m_task.get(), &Task::succeeded, this, &MinecraftLoadAndCheck::subtaskSucceeded);
connect(m_task.get(), &Task::failed, this, &MinecraftLoadAndCheck::subtaskFailed);
connect(m_task.get(), &Task::progress, this, &MinecraftLoadAndCheck::progress);
connect(m_task.get(), &Task::status, this, &MinecraftLoadAndCheck::setStatus);
}
void MinecraftLoadAndCheck::subtaskSucceeded()
{
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if(isFinished())
{
qCritical() << "MinecraftUpdate: Subtask" << sender() << "succeeded, but work was already done!";
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return;
}
emitSucceeded();
}
void MinecraftLoadAndCheck::subtaskFailed(QString error)
{
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if(isFinished())
{
qCritical() << "MinecraftUpdate: Subtask" << sender() << "failed, but work was already done!";
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return;
}
emitFailed(error);
}