PrismLauncher/launcher/minecraft/AssetsUtils.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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#include <QString>
#include <QMap>
#include "net/NetAction.h"
#include "net/NetJob.h"
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struct AssetObject
{
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QString getRelPath();
QUrl getUrl();
QString getLocalPath();
NetAction::Ptr getDownloadAction();
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QString hash;
qint64 size;
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};
struct AssetsIndex
{
NetJob::Ptr getDownloadJob();
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QString id;
QMap<QString, AssetObject> objects;
bool isVirtual = false;
bool mapToResources = false;
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};
/// FIXME: this is absolutely horrendous. REDO!!!!
namespace AssetsUtils
{
bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
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/// Reconstruct a virtual assets folder for the given assets ID and return the folder
bool reconstructAssets(QString assetsId, QString resourcesFolder);
}