PONG-Godot/Main.tscn

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2022-08-20 15:22:38 +01:00
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Paddle.tscn" type="PackedScene" id=1]
[ext_resource path="res://Ball.tscn" type="PackedScene" id=2]
[ext_resource path="res://ExpressionPro.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Score.gd" type="Script" id=4]
[ext_resource path="res://Main.gd" type="Script" id=5]
[sub_resource type="DynamicFont" id=2]
size = 480
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=3]
size = 200
font_data = ExtResource( 3 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 700, 10 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 10, 540 )
[node name="Main" type="Node2D"]
script = ExtResource( 5 )
[node name="UI" type="CanvasLayer" parent="."]
layer = -1
[node name="Score" type="Label" parent="UI"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -420.0
custom_colors/font_color = Color( 0.356863, 0.356863, 0.356863, 1 )
custom_fonts/font = SubResource( 2 )
text = "2 2"
align = 1
script = ExtResource( 4 )
[node name="Title" type="Label" parent="UI"]
anchor_right = 1.0
margin_bottom = 176.0
custom_colors/font_color = Color( 0.356863, 0.356863, 0.356863, 1 )
custom_fonts/font = SubResource( 3 )
text = "PONG!"
align = 1
[node name="PlayerPaddle" parent="." instance=ExtResource( 1 )]
position = Vector2( 60, 142 )
scale = Vector2( -15, 100 )
is_player = true
acceleration = 25.0
friction = 15.0
speed = 1000.0
[node name="OppPaddle" parent="." instance=ExtResource( 1 )]
position = Vector2( 1220, 213 )
speed = 1000.0
[node name="Ball" parent="." instance=ExtResource( 2 )]
unique_name_in_owner = true
position = Vector2( 619, 311 )
[node name="Walls" type="Node" parent="."]
[node name="Wall1" type="StaticBody2D" parent="Walls"]
position = Vector2( 640, 0 )
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall1"]
shape = SubResource( 1 )
[node name="Wall2" type="StaticBody2D" parent="Walls"]
position = Vector2( 640, 720 )
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall2"]
shape = SubResource( 1 )
[node name="PlayerGoal" type="Area2D" parent="."]
position = Vector2( -30, 360 )
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerGoal"]
shape = SubResource( 4 )
[node name="OppGoal" type="Area2D" parent="."]
position = Vector2( 1310, 360 )
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="OppGoal"]
shape = SubResource( 4 )
[connection signal="goal_scored" from="UI/Score" to="." method="reset_ball"]
[connection signal="body_entered" from="PlayerGoal" to="UI/Score" method="increase_opp_score"]
[connection signal="body_entered" from="OppGoal" to="UI/Score" method="increase_player_score"]